StarCraft enhanced upon its predecessor Warcraft II, which featured two quite identical playable factions, by introducing asymmetry in between the units and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered from the lesser-known 1996 SSI release War Wind. The unit https://dantelmlhe.newbigblog.com/35831800/starcraft-options